![]() Exploring every corner of the environment is incentivized by opportunities to discover gems contained behind destructible walls, partake in timed events or activate cursed chests, yielding formidable weapons and upgrades at the cost of survivability.ĭead Cells operates on the principle of risk versus reward. The level of verticality within each map is reminiscent of Castlevania: Symphony of the Night, however navigation is more nimble and seamless, with tight platforming controls and the option to teleport short or long distances via way-points the player will automatically activate upon discovery. However, these minor hiccups are few and far between and to be expected to occur in a game which is still in early access. Occasionally, procedural generation results in dead end rooms and room generation errors which necessitate restarting the entire area. While the visual elements remain the same, assets within each environment change their configurations. Unlike most other roguelikes, Dead Cells’ procedurally generated world avoids inconsistent design by spawning areas from an expansive database of algorithms, which makes each playthrough feel unique and organic. ![]() This provides players the ability to bypass entry level stages with low-yields and recycled upgrades, as they grow stronger with each run. Players are given the option to adjust the difficulty curve based on which stage they choose to advance to at the end of each level. Each procedurally generated map offers a wealth of content to explore, with a wide variety of diverging paths which offer their own unique set of challenges and varying ranges of difficulty. ![]() Players will eviscerate, explode, freeze and trap hoards of ruthless monsters lurking within the perilous depths of dilapidated dungeons, noxious sewers, misty fjords and ominous graveyards, just to name a few. There isn’t much explanation beyond this, as players are thrust into a world which trades plot for kinetic gameplay, as fluid as it is fast.ĭead Cells plays much like a Metroid game with roguelike mechanics comparable to Rogue Legacy. Slowly, this parasitic life form makes its way over to a headless corpse on the floor before fusing with it, transforming the mutation into a radiant ember surrounded by viscous black smoke, seated atop a capable new form. ![]() Players begin their journey within the Prisoner’s Cells, assuming the role of a seemingly immortal green mutation, which oozes out from a pipe coming from the ceiling. With over a dozen environments, fifty+ weapons, three bosses and elite-variants of common enemies, there is a wealth of content to explore and replay for the $15.00 price of admission. Since then, Dead Cells has received five massive content updates in conjunction with several patches. Currently, the game is still in early access, however it has received massive support and acclaim within the Steam community since its release on May 10, 2017. While Dead Cells is a patchwork of recognizable influence, does it manage to achieve a unique vision or does it pale in comparison to its fabled inspirations?ĭead Cells is a side-scrolling roguelike, Metroidvania inspired action-platformer, developed by Motion Twin. Trading substance and inventive alternatives for alluring visuals with accessible gameplay mechanics. One could argue that well crafted stories, environments and gameplay of yore, have suffered in some respects at the hands of these new tools at the developer’s disposal. ![]() As a result, recycled ideas and borrowed mechanics from popular titles permeate the market, especially within the sphere of large publishers. As technological advancements in game production continue to evolve exponentially, generating unique ideas has become increasingly difficult for creatives attempting to produce marketable concepts with innovative direction and originality. ![]()
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